master
rascul 3 years ago
parent 4f0b3e2d65
commit 73b2f1421f

@ -5,122 +5,122 @@ use serde_derive::Deserialize;
/// Type of environment for the room
#[derive(Debug, Deserialize)]
pub enum Environment {
/// Inside a building
Inside,
/// Inside a building
Inside,
/// Out in the wild
Wilderness,
/// Out in the wild
Wilderness,
/// On a road
Road,
/// On a road
Road,
/// Horse load
Horse,
/// Horse load
Horse,
/// In a swamp
Swamp,
/// In a swamp
Swamp,
/// In the water
Water,
/// In the water
Water,
/// A drinking source
Drink,
/// A drinking source
Drink,
/// Weapon shop
Weaponsmith,
/// Weapon shop
Weaponsmith,
/// Armor shop
Armorer,
/// Armor shop
Armorer,
/// Master blacksmith
Blacksmith,
/// Master blacksmith
Blacksmith,
/// Bank
Bank,
/// Bank
Bank,
/// Stables
Stables,
/// Stables
Stables,
/// Place to rent
Rent,
/// Place to rent
Rent,
/// Grocer
Grocer,
/// Grocer
Grocer,
/// Warrior practice
Warrior,
/// Warrior practice
Warrior,
/// Rogue practice
Rogue,
/// Rogue practice
Rogue,
/// Hunter practice
Hunter,
/// Hunter practice
Hunter,
/// Possible PK objective
Pk,
/// Possible PK objective
Pk,
/// Other
Other,
/// Other
Other,
}
impl From<i64> for Environment {
fn from(num: i64) -> Self {
match num {
20 => Self::Inside,
21 => Self::Wilderness,
22 => Self::Road,
23 => Self::Horse,
24 => Self::Swamp,
25 => Self::Water,
26 => Self::Drink,
27 => Self::Weaponsmith,
28 => Self::Armorer,
29 => Self::Blacksmith,
30 => Self::Bank,
31 => Self::Stables,
32 => Self::Rent,
33 => Self::Grocer,
34 => Self::Warrior,
35 => Self::Rogue,
36 => Self::Hunter,
37 => Self::Pk,
_ => Self::Other,
}
}
fn from(num: i64) -> Self {
match num {
20 => Self::Inside,
21 => Self::Wilderness,
22 => Self::Road,
23 => Self::Horse,
24 => Self::Swamp,
25 => Self::Water,
26 => Self::Drink,
27 => Self::Weaponsmith,
28 => Self::Armorer,
29 => Self::Blacksmith,
30 => Self::Bank,
31 => Self::Stables,
32 => Self::Rent,
33 => Self::Grocer,
34 => Self::Warrior,
35 => Self::Rogue,
36 => Self::Hunter,
37 => Self::Pk,
_ => Self::Other,
}
}
}
impl Environment {
/// Some room environments have a symbol to put in the room on the map
pub fn symbol(&self) -> String {
match self {
Self::Horse => "<bba>H",
Self::Drink => "<abf>D",
Self::Weaponsmith => "<eac>W",
Self::Armorer => "<eac>A",
Self::Blacksmith => "<cbf>B",
Self::Bank => "<afa>$",
Self::Stables => "<bba>S",
Self::Rent => "<efd>R",
Self::Grocer => "<eac>G",
Self::Warrior => "<fdc>W",
Self::Rogue => "<fdc>R",
Self::Hunter => "<fdc>H",
Self::Pk => "<ffd>P",
_ => "",
}
.to_string()
}
/// Color of the room
pub fn color(&self) -> String {
match self {
Self::Inside => "<g12>",
Self::Wilderness => "<bca>",
Self::Road => "<cba>",
Self::Swamp => "<adb>",
Self::Water => "<abf>",
_ => "",
}
.to_string()
}
/// Some room environments have a symbol to put in the room on the map
pub fn symbol(&self) -> String {
match self {
Self::Horse => "<bba>H",
Self::Drink => "<abf>D",
Self::Weaponsmith => "<eac>W",
Self::Armorer => "<eac>A",
Self::Blacksmith => "<cbf>B",
Self::Bank => "<afa>$",
Self::Stables => "<bba>S",
Self::Rent => "<efd>R",
Self::Grocer => "<eac>G",
Self::Warrior => "<fdc>W",
Self::Rogue => "<fdc>R",
Self::Hunter => "<fdc>H",
Self::Pk => "<ffd>P",
_ => "",
}
.to_string()
}
/// Color of the room
pub fn color(&self) -> String {
match self {
Self::Inside => "<g12>",
Self::Wilderness => "<bca>",
Self::Road => "<cba>",
Self::Swamp => "<adb>",
Self::Water => "<abf>",
_ => "",
}
.to_string()
}
}

@ -12,118 +12,118 @@ use serde_json::Value;
use environment::Environment;
fn main() -> Result<(), Box<dyn Error>> {
let mut buffer = String::new();
let mut stdin = io::stdin();
stdin.read_to_string(&mut buffer)?;
let mudlet_map: Value = serde_json::from_str(&buffer)?;
let areas = match mudlet_map.get("areas") {
Some(areas) => match areas.as_array() {
Some(areas) => areas,
None => panic!("Areas not an array"),
},
None => panic!("No areas found"),
};
for area in areas {
let id: i64 = match area.get("id") {
Some(id) => match id.as_i64() {
Some(id) => id,
None => continue,
},
None => continue,
};
if id < 0 {
continue;
}
let mudlet_area: mudlet::Area = serde_json::from_value(area.to_owned())?;
// hold the tintin version of the rooms
let mut tintin_rooms: BTreeMap<i64, tintin::Room> = BTreeMap::new();
for mudlet_room in mudlet_area.rooms {
// hold the tintin version of room exits
let mut tintin_exits: Vec<tintin::Exit> = Vec::new();
for mudlet_exit in mudlet_room.exits {
// map the exit direction
let (dir_num, dir_short) = match mudlet_exit.name.as_str() {
"north" => (1, 'n'),
"east" => (2, 'e'),
"south" => (4, 's'),
"west" => (8, 'w'),
"up" => (16, 'u'),
"down" => (32, 'd'),
_ => panic!("Unknown exit: {}", mudlet_exit.name),
};
// create a tintin exit from the mudlet exit
let tintin_exit = tintin::Exit {
vnum: mudlet_exit.exitId,
name: dir_short.into(),
cmd: dir_short.into(),
dir: dir_num,
flags: 0,
data: String::new(),
weight: 1.0,
color: String::new(),
decay: 0.0,
};
// add tintin exit to list of tintin exits for the room
tintin_exits.push(tintin_exit);
}
let userdata = match mudlet_room.userData {
Some(userdata) => userdata,
None => continue,
};
let environment = Environment::from(mudlet_room.environment);
let tintin_room = tintin::Room {
vnum: mudlet_room.id,
flags: 0,
color: environment.color(),
name: mudlet_room.name,
symbol: environment.symbol(),
desc: userdata.description.replace("\n", " ").replace(" ", " "),
area: userdata.zone,
note: String::new(),
terrain: String::new(),
data: String::new(),
weight: 1.0,
id: String::new(),
exits: tintin_exits,
};
tintin_rooms.insert(tintin_room.vnum, tintin_room);
}
for (vnum, room) in tintin_rooms {
println!("R {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}", vnum, room.flags, room.color, room.name, room.symbol, room.desc, room.area, room.note, room.terrain, room.data, room.weight, room.id);
for exit in room.exits {
println!(
"E {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}",
exit.vnum,
exit.name,
exit.cmd,
exit.dir,
exit.flags,
exit.data,
exit.weight,
exit.color,
exit.decay
);
}
println!();
}
}
Ok(())
let mut buffer = String::new();
let mut stdin = io::stdin();
stdin.read_to_string(&mut buffer)?;
let mudlet_map: Value = serde_json::from_str(&buffer)?;
let areas = match mudlet_map.get("areas") {
Some(areas) => match areas.as_array() {
Some(areas) => areas,
None => panic!("Areas not an array"),
},
None => panic!("No areas found"),
};
for area in areas {
let id: i64 = match area.get("id") {
Some(id) => match id.as_i64() {
Some(id) => id,
None => continue,
},
None => continue,
};
if id < 0 {
continue;
}
let mudlet_area: mudlet::Area = serde_json::from_value(area.to_owned())?;
// hold the tintin version of the rooms
let mut tintin_rooms: BTreeMap<i64, tintin::Room> = BTreeMap::new();
for mudlet_room in mudlet_area.rooms {
// hold the tintin version of room exits
let mut tintin_exits: Vec<tintin::Exit> = Vec::new();
for mudlet_exit in mudlet_room.exits {
// map the exit direction
let (dir_num, dir_short) = match mudlet_exit.name.as_str() {
"north" => (1, 'n'),
"east" => (2, 'e'),
"south" => (4, 's'),
"west" => (8, 'w'),
"up" => (16, 'u'),
"down" => (32, 'd'),
_ => panic!("Unknown exit: {}", mudlet_exit.name),
};
// create a tintin exit from the mudlet exit
let tintin_exit = tintin::Exit {
vnum: mudlet_exit.exitId,
name: dir_short.into(),
cmd: dir_short.into(),
dir: dir_num,
flags: 0,
data: String::new(),
weight: 1.0,
color: String::new(),
decay: 0.0,
};
// add tintin exit to list of tintin exits for the room
tintin_exits.push(tintin_exit);
}
let userdata = match mudlet_room.userData {
Some(userdata) => userdata,
None => continue,
};
let environment = Environment::from(mudlet_room.environment);
let tintin_room = tintin::Room {
vnum: mudlet_room.id,
flags: 0,
color: environment.color(),
name: mudlet_room.name,
symbol: environment.symbol(),
desc: userdata.description.replace("\n", " ").replace(" ", " "),
area: userdata.zone,
note: String::new(),
terrain: String::new(),
data: String::new(),
weight: 1.0,
id: String::new(),
exits: tintin_exits,
};
tintin_rooms.insert(tintin_room.vnum, tintin_room);
}
for (vnum, room) in tintin_rooms {
println!("{}", room);
for exit in room.exits {
println!(
"E {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}",
exit.vnum,
exit.name,
exit.cmd,
exit.dir,
exit.flags,
exit.data,
exit.weight,
exit.color,
exit.decay
);
}
println!();
}
}
Ok(())
}

@ -7,15 +7,15 @@ use crate::mudlet;
#[derive(Debug, Deserialize)]
pub struct Area {
/// area id
//id: i64,
/// area id
//id: i64,
/// area name
//name: String,
/// area name
//name: String,
/// rooms
pub rooms: Vec<mudlet::Room>,
/// rooms
pub rooms: Vec<mudlet::Room>,
#[serde(flatten)]
_extra: HashMap<String, Value>,
#[serde(flatten)]
_extra: HashMap<String, Value>,
}

@ -5,12 +5,12 @@ use serde_json::Value;
#[derive(Debug, Deserialize)]
pub struct Exit {
/// connected room
pub exitId: i64,
/// connected room
pub exitId: i64,
/// direction
pub name: String,
/// direction
pub name: String,
#[serde(flatten)]
_extra: HashMap<String, Value>,
#[serde(flatten)]
_extra: HashMap<String, Value>,
}

@ -4,19 +4,19 @@ use crate::mudlet;
#[derive(Debug, Deserialize)]
pub struct Room {
/// environment
pub environment: i64,
/// environment
pub environment: i64,
/// exits
pub exits: Vec<mudlet::Exit>,
/// exits
pub exits: Vec<mudlet::Exit>,
/// room number
pub id: i64,
/// room number
pub id: i64,
/// room name
#[serde(default)]
pub name: String,
/// room name
#[serde(default)]
pub name: String,
/// user data
pub userData: Option<mudlet::UserData>,
/// user data
pub userData: Option<mudlet::UserData>,
}

@ -5,13 +5,13 @@ use serde_json::Value;
#[derive(Debug, Deserialize)]
pub struct UserData {
/// room description
pub description: String,
/// room description
pub description: String,
/// zone name
#[serde(default)]
pub zone: String,
/// zone name
#[serde(default)]
pub zone: String,
#[serde(flatten)]
_extra: HashMap<String, Value>,
#[serde(flatten)]
_extra: HashMap<String, Value>,
}

@ -1,29 +1,29 @@
#[derive(Debug)]
pub struct Exit {
/// vnum
pub vnum: i64,
/// vnum
pub vnum: i64,
/// exit name
pub name: String,
/// exit name
pub name: String,
/// command to use the exit
pub cmd: String,
/// command to use the exit
pub cmd: String,
/// exit direction
pub dir: i8,
/// exit direction
pub dir: i8,
/// exit flags
pub flags: i64,
/// exit flags
pub flags: i64,
/// extra data
pub data: String,
/// extra data
pub data: String,
/// movement cost?
pub weight: f64,
/// movement cost?
pub weight: f64,
/// exit color
pub color: String,
/// exit color
pub color: String,
/// decay?
pub decay: f64,
/// decay?
pub decay: f64,
}

@ -1,43 +1,66 @@
use std::fmt;
use crate::tintin;
#[derive(Debug)]
pub struct Room {
/// room number
pub vnum: i64,
/// room number
pub vnum: i64,
/// flags
pub flags: i64,
/// flags
pub flags: i64,
/// color
pub color: String,
/// color
pub color: String,
/// room name
pub name: String,
/// room name
pub name: String,
/// room symbol
pub symbol: String,
/// room symbol
pub symbol: String,
/// room description
pub desc: String,
/// room description
pub desc: String,
/// area that room is in
pub area: String,
/// area that room is in
pub area: String,
/// notes
pub note: String,
/// notes
pub note: String,
/// type of terrain
pub terrain: String,
/// type of terrain
pub terrain: String,
/// extra data
pub data: String,
/// extra data
pub data: String,
/// movement cost
pub weight: f64,
/// movement cost
pub weight: f64,
/// room id
pub id: String,
/// room id
pub id: String,
/// exits
pub exits: Vec<tintin::Exit>,
}
/// exits
pub exits: Vec<tintin::Exit>,
impl fmt::Display for Room {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"R {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}",
&self.vnum,
&self.flags,
&self.color,
&self.name,
&self.symbol,
&self.desc,
&self.area,
&self.note,
&self.terrain,
&self.data,
&self.weight,
&self.id
)
}
}

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