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5 years ago
mod client;
mod command;
mod config;
mod database;
mod game;
mod id;
mod logger;
#[macro_use]
mod macros;
mod player;
mod queue;
mod result;
mod server;
mod state;
mod world;
use log::*;
use crate::game::Game;
use crate::result::RudeResult;
fn main() -> RudeResult<()> {
let mut game = Game::new()?;
loop {
match game.iter_once() {
Ok(true) => continue,
Ok(false) => break,
Err(e) => return Err(e),
}
}
Ok(())
}