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@ -1,4 +1,14 @@
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//! The game world. Regions, zones, and rooms.
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//! The game world.
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//!
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//! The world is divided up into zones and rooms. A zone can contain a
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//! collection of both rooms and zones. Each zone and room can specify if the
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//! players inside it are visible to the sibling rooms and zones.
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//!
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//! This allows for some granularity in the zone design. An example, there may
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//! be a zone for a city, containing a few rooms for gates and a few zones for
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//! different regions of the city. One might be the trade district, and each
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//! shop might be a single room, or zone with a few rooms depicting the layout
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//! of a large store.
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mod area;
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mod direction;
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