parent
7a8bbe7890
commit
fdff6a0f8e
@ -1,127 +0,0 @@
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use std::collections::HashMap;
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use std::str::FromStr;
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use mio::Token;
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use crate::actions::look;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::world::{Direction, Exit, Room};
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use crate::{try_option_send_error, try_send_error};
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/// Look at the room. Provide room name, description, and exits.
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pub fn dig(command: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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// find the player
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let mut player = try_option_send_error!(token, db.get_connected_player(token));
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// get the direction to dig
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let direction = match Direction::from_str(&args) {
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Ok(d) => d,
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Err(e) => {
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send_queue.push(token, format!("{}", e), true);
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return send_queue;
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}
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};
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// get starting room
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let mut start_room = try_option_send_error!(token, db.load_room(player.location));
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// make sure exit doesn't already exist
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if start_room.exits.contains_key(&direction) {
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send_queue.push(token, "Exit already exists", true);
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return send_queue;
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}
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// get starting zone
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let mut zone = try_option_send_error!(token, db.load_zone(start_room.zone));
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let new_room_id = try_send_error!(token, db.new_area_id());
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// create a new, empty room
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let mut new_room = Room {
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id: new_room_id,
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zone: start_room.zone,
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name: format!("New Room {}", new_room_id),
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description: Vec::new(),
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users_visible: true,
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exits: HashMap::new(),
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};
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// add exit from start room to new room
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let _ = start_room.exits.insert(
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direction,
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Exit {
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target: new_room.id,
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direction,
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},
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);
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// add exit from new room to start room
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let _ = new_room.exits.insert(
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direction.opposite(),
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Exit {
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target: start_room.id,
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direction: direction.opposite(),
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},
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);
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// add new room to zone
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let _ = zone.areas.insert(new_room.id);
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// save the new room
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if db.save_room(&new_room).is_ok() {
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send_queue.push(token, "New room saved\n", false);
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} else {
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send_queue.push(token, "Unable to save new room", true);
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return send_queue;
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}
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// save the start room
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if db.save_room(&start_room).is_ok() {
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send_queue.push(token, "Start room saved\n", false);
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} else {
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send_queue.push(token, "Unable to save start room", true);
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return send_queue;
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}
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// save the zone
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if db.save_zone(&zone).is_ok() {
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send_queue.push(token, "Zone saved\n", false);
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} else {
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send_queue.push(token, "Unable to save zone", true);
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return send_queue;
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}
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// move and save the player
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player.location = new_room.id;
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if db.save_player(&player).is_ok() {
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if db.save_connected_player(token, &player).is_ok() {
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send_queue.push(token, format!("You dig {}.\n\n", direction.long()), false);
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} else {
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send_queue.push(token, "Unable to save connected player", true);
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}
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} else {
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send_queue.push(token, "Unable to save player", true);
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return send_queue;
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}
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// inform people about what just took place
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for (neighbor_token, _) in
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try_send_error!(token, db.find_connected_players_by_location(start_room.id))
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{
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if neighbor_token != token {
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send_queue.push(
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neighbor_token,
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format!("{} digs {}.", player.name, direction.long()),
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true,
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);
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}
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}
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send_queue.append(&mut look(&command, args, token, db));
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send_queue
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}
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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pub fn help(command: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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send_queue
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}
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@ -1,55 +0,0 @@
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use colored::Colorize;
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::{try_option_send_error, try_send_error};
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/// Look at the room. Provide room name, description, and exits.
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pub fn look(_: &Command, _: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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// get the player
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let player = try_option_send_error!(token, db.get_connected_player(token));
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// get the room
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let room = try_option_send_error!(token, db.load_room(player.location));
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// room name
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send_queue.push(token, format!("{}\n", room.name.cyan().to_string()), false);
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// room description
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send_queue.push(
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token,
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format!("{}\n", {
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let mut s = room.description.join("\n");
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s.push_str("\n");
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s
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}),
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false,
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);
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// exits
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send_queue.push(
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token,
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format!("[ obvious exits: {} ]\n", room.exit_string())
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.cyan()
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.to_string(),
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false,
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);
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// other people in room
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for (neighbor_token, neighbor_player) in try_send_error!(
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token,
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db.find_connected_players_by_location(player.location)
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) {
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if neighbor_token != token {
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send_queue.push(token, format!("{} is here", neighbor_player.name), false);
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}
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}
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send_queue.push(token, "", true);
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send_queue
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}
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@ -1,13 +0,0 @@
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mod dig;
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mod help;
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mod look;
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mod move_room;
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mod save;
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mod say;
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pub use dig::dig;
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pub use help::help;
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pub use look::look;
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pub use move_room::move_room;
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pub use save::save;
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pub use say::say;
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@ -1,84 +0,0 @@
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use log::warn;
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use mio::Token;
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use crate::actions::look;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::world::*;
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use crate::{try_option_send_error, try_send_error};
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pub fn move_room(command: &Command, _args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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let direction: Direction = match command {
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Command::N | Command::North => Direction::North,
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Command::S | Command::South => Direction::South,
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Command::E | Command::East => Direction::East,
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Command::W | Command::West => Direction::West,
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Command::U | Command::Up => Direction::Up,
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Command::D | Command::Down => Direction::Down,
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_ => {
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warn!("Can't figure out direction: {:?}", command);
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return send_queue;
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}
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};
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// find the player
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let mut player = try_option_send_error!(token, db.get_connected_player(token));
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// get starting room
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let start_room = try_option_send_error!(token, db.load_room(player.location));
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// get the exit
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let exit = if let Some(exit) = start_room.exits.get(&direction) {
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exit
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} else {
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send_queue.push(token, "You can't go that way.", true);
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return send_queue;
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};
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// get the target room
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let target_room = try_option_send_error!(token, db.load_room(exit.target));
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// move and save the player
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player.location = target_room.id;
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let _ = try_send_error!(token, db.save_player(&player));
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let _ = try_send_error!(token, db.save_connected_player(token, &player));
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send_queue.push(token, format!("You leave {}.\n\n", direction.long()), false);
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// tell people about leaving
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for (neighbor_token, _) in
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try_send_error!(token, db.find_connected_players_by_location(start_room.id))
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{
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if neighbor_token != token {
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send_queue.push(
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neighbor_token,
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format!("{} leaves {}.", player.name, direction.long()),
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true,
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);
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}
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}
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// tell people about entering
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for (neighbor_token, _) in
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try_send_error!(token, db.find_connected_players_by_location(target_room.id))
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{
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if neighbor_token != token {
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send_queue.push(
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neighbor_token,
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format!(
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"{} arrives from the {}.",
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player.name,
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direction.opposite().long()
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),
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true,
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);
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}
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}
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// look around
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send_queue.append(&mut look(&command, String::new(), token, db));
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send_queue
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}
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::{try_option_send_error, try_send_error};
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/// Save the player information to disk.
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pub fn save(_: &Command, _: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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let player = try_option_send_error!(token, db.get_connected_player(token));
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let _ = try_send_error!(token, db.save_player(&player));
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let _ = try_send_error!(token, db.save_connected_player(token, &player));
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send_queue.push(token, "Ok", true);
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send_queue
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}
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@ -1,30 +0,0 @@
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::{try_option_send_error, try_send_error};
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/// Say something to anyone in the room.
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pub fn say(_: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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let player = try_option_send_error!(token, db.get_connected_player(token));
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for (neighbor_token, _) in try_send_error!(
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token,
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db.find_connected_players_by_location(player.location)
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) {
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send_queue.push(
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neighbor_token,
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if neighbor_token == token {
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format!("You say, \"{}\"\n", args)
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} else {
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format!("{} says, \"{}\"\n", player.name, args)
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},
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true,
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);
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}
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send_queue
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}
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@ -0,0 +1,128 @@
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use std::collections::HashMap;
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use std::str::FromStr;
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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use crate::world::{Direction, Exit, Room};
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use crate::{try_option_send_error, try_send_error};
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impl Command {
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/// Look at the room. Provide room name, description, and exits.
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pub fn dispatch_dig(command: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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// find the player
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let mut player = try_option_send_error!(token, db.get_connected_player(token));
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// get the direction to dig
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let direction = match Direction::from_str(&args) {
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Ok(d) => d,
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Err(e) => {
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send_queue.push(token, format!("{}", e), true);
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return send_queue;
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}
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};
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// get starting room
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let mut start_room = try_option_send_error!(token, db.load_room(player.location));
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// make sure exit doesn't already exist
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if start_room.exits.contains_key(&direction) {
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send_queue.push(token, "Exit already exists", true);
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return send_queue;
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}
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// get starting zone
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let mut zone = try_option_send_error!(token, db.load_zone(start_room.zone));
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let new_room_id = try_send_error!(token, db.new_area_id());
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// create a new, empty room
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let mut new_room = Room {
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id: new_room_id,
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zone: start_room.zone,
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name: format!("New Room {}", new_room_id),
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description: Vec::new(),
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users_visible: true,
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exits: HashMap::new(),
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};
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// add exit from start room to new room
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let _ = start_room.exits.insert(
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direction,
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Exit {
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target: new_room.id,
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direction,
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},
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);
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// add exit from new room to start room
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let _ = new_room.exits.insert(
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direction.opposite(),
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Exit {
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target: start_room.id,
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direction: direction.opposite(),
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},
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);
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// add new room to zone
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let _ = zone.areas.insert(new_room.id);
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// save the new room
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if db.save_room(&new_room).is_ok() {
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send_queue.push(token, "New room saved\n", false);
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} else {
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send_queue.push(token, "Unable to save new room", true);
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return send_queue;
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}
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// save the start room
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if db.save_room(&start_room).is_ok() {
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send_queue.push(token, "Start room saved\n", false);
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} else {
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send_queue.push(token, "Unable to save start room", true);
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return send_queue;
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}
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// save the zone
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if db.save_zone(&zone).is_ok() {
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send_queue.push(token, "Zone saved\n", false);
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} else {
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send_queue.push(token, "Unable to save zone", true);
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return send_queue;
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}
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// move and save the player
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player.location = new_room.id;
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if db.save_player(&player).is_ok() {
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if db.save_connected_player(token, &player).is_ok() {
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send_queue.push(token, format!("You dig {}.\n\n", direction.long()), false);
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} else {
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send_queue.push(token, "Unable to save connected player", true);
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}
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} else {
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send_queue.push(token, "Unable to save player", true);
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return send_queue;
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}
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// inform people about what just took place
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for (neighbor_token, _) in
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try_send_error!(token, db.find_connected_players_by_location(start_room.id))
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{
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if neighbor_token != token {
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send_queue.push(
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neighbor_token,
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format!("{} digs {}.", player.name, direction.long()),
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true,
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);
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}
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}
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send_queue.append(&mut Self::dispatch_look(&command, args, token, db));
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send_queue
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}
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}
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@ -0,0 +1,13 @@
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
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impl Command {
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pub fn dispatch_help(command: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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send_queue
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}
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}
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@ -0,0 +1,57 @@
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use colored::Colorize;
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use mio::Token;
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use crate::command::Command;
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use crate::database::Db;
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use crate::queue::SendQueue;
|
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use crate::{try_option_send_error, try_send_error};
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|
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impl Command {
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/// Look at the room. Provide room name, description, and exits.
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pub fn dispatch_look(_: &Command, _: String, token: Token, db: &mut Db) -> SendQueue {
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let mut send_queue = SendQueue::new();
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|
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// get the player
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let player = try_option_send_error!(token, db.get_connected_player(token));
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// get the room
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let room = try_option_send_error!(token, db.load_room(player.location));
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// room name
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send_queue.push(token, format!("{}\n", room.name.cyan().to_string()), false);
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// room description
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||||
send_queue.push(
|
||||
token,
|
||||
format!("{}\n", {
|
||||
let mut s = room.description.join("\n");
|
||||
s.push_str("\n");
|
||||
s
|
||||
}),
|
||||
false,
|
||||
);
|
||||
|
||||
// exits
|
||||
send_queue.push(
|
||||
token,
|
||||
format!("[ obvious exits: {} ]\n", room.exit_string())
|
||||
.cyan()
|
||||
.to_string(),
|
||||
false,
|
||||
);
|
||||
|
||||
// other people in room
|
||||
for (neighbor_token, neighbor_player) in try_send_error!(
|
||||
token,
|
||||
db.find_connected_players_by_location(player.location)
|
||||
) {
|
||||
if neighbor_token != token {
|
||||
send_queue.push(token, format!("{} is here", neighbor_player.name), false);
|
||||
}
|
||||
}
|
||||
|
||||
send_queue.push(token, "", true);
|
||||
|
||||
send_queue
|
||||
}
|
||||
}
|
@ -0,0 +1,7 @@
|
||||
mod dig;
|
||||
mod help;
|
||||
mod look;
|
||||
mod move_room;
|
||||
mod quit;
|
||||
mod save;
|
||||
mod say;
|
@ -0,0 +1,85 @@
|
||||
use log::warn;
|
||||
use mio::Token;
|
||||
|
||||
use crate::command::Command;
|
||||
use crate::database::Db;
|
||||
use crate::queue::SendQueue;
|
||||
use crate::world::*;
|
||||
use crate::{try_option_send_error, try_send_error};
|
||||
|
||||
impl Command {
|
||||
pub fn dispatch_move_room(command: &Command, _args: String, token: Token, db: &mut Db) -> SendQueue {
|
||||
let mut send_queue = SendQueue::new();
|
||||
|
||||
let direction: Direction = match command {
|
||||
Command::N | Command::North => Direction::North,
|
||||
Command::S | Command::South => Direction::South,
|
||||
Command::E | Command::East => Direction::East,
|
||||
Command::W | Command::West => Direction::West,
|
||||
Command::U | Command::Up => Direction::Up,
|
||||
Command::D | Command::Down => Direction::Down,
|
||||
_ => {
|
||||
warn!("Can't figure out direction: {:?}", command);
|
||||
return send_queue;
|
||||
}
|
||||
};
|
||||
|
||||
// find the player
|
||||
let mut player = try_option_send_error!(token, db.get_connected_player(token));
|
||||
|
||||
// get starting room
|
||||
let start_room = try_option_send_error!(token, db.load_room(player.location));
|
||||
|
||||
// get the exit
|
||||
let exit = if let Some(exit) = start_room.exits.get(&direction) {
|
||||
exit
|
||||
} else {
|
||||
send_queue.push(token, "You can't go that way.", true);
|
||||
return send_queue;
|
||||
};
|
||||
|
||||
// get the target room
|
||||
let target_room = try_option_send_error!(token, db.load_room(exit.target));
|
||||
|
||||
// move and save the player
|
||||
player.location = target_room.id;
|
||||
let _ = try_send_error!(token, db.save_player(&player));
|
||||
let _ = try_send_error!(token, db.save_connected_player(token, &player));
|
||||
send_queue.push(token, format!("You leave {}.\n\n", direction.long()), false);
|
||||
|
||||
// tell people about leaving
|
||||
for (neighbor_token, _) in
|
||||
try_send_error!(token, db.find_connected_players_by_location(start_room.id))
|
||||
{
|
||||
if neighbor_token != token {
|
||||
send_queue.push(
|
||||
neighbor_token,
|
||||
format!("{} leaves {}.", player.name, direction.long()),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// tell people about entering
|
||||
for (neighbor_token, _) in
|
||||
try_send_error!(token, db.find_connected_players_by_location(target_room.id))
|
||||
{
|
||||
if neighbor_token != token {
|
||||
send_queue.push(
|
||||
neighbor_token,
|
||||
format!(
|
||||
"{} arrives from the {}.",
|
||||
player.name,
|
||||
direction.opposite().long()
|
||||
),
|
||||
true,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// look around
|
||||
send_queue.append(&mut Self::dispatch_look(&command, String::new(), token, db));
|
||||
|
||||
send_queue
|
||||
}
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
use mio::Token;
|
||||
|
||||
use crate::command::Command;
|
||||
use crate::database::Db;
|
||||
use crate::queue::SendQueue;
|
||||
use crate::{try_option_send_error, try_send_error};
|
||||
|
||||
impl Command {
|
||||
/// Save the player information to disk.
|
||||
pub fn dispatch_save(_: &Command, _: String, token: Token, db: &mut Db) -> SendQueue {
|
||||
let mut send_queue = SendQueue::new();
|
||||
|
||||
let player = try_option_send_error!(token, db.get_connected_player(token));
|
||||
let _ = try_send_error!(token, db.save_player(&player));
|
||||
let _ = try_send_error!(token, db.save_connected_player(token, &player));
|
||||
|
||||
send_queue.push(token, "Ok", true);
|
||||
send_queue
|
||||
}
|
||||
}
|
@ -0,0 +1,32 @@
|
||||
use mio::Token;
|
||||
|
||||
use crate::command::Command;
|
||||
use crate::database::Db;
|
||||
use crate::queue::SendQueue;
|
||||
use crate::{try_option_send_error, try_send_error};
|
||||
|
||||
impl Command {
|
||||
/// Say something to anyone in the room.
|
||||
pub fn dispatch_say(_: &Command, args: String, token: Token, db: &mut Db) -> SendQueue {
|
||||
let mut send_queue = SendQueue::new();
|
||||
|
||||
let player = try_option_send_error!(token, db.get_connected_player(token));
|
||||
|
||||
for (neighbor_token, _) in try_send_error!(
|
||||
token,
|
||||
db.find_connected_players_by_location(player.location)
|
||||
) {
|
||||
send_queue.push(
|
||||
neighbor_token,
|
||||
if neighbor_token == token {
|
||||
format!("You say, \"{}\"\n", args)
|
||||
} else {
|
||||
format!("{} says, \"{}\"\n", player.name, args)
|
||||
},
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
send_queue
|
||||
}
|
||||
}
|
@ -1,11 +1,10 @@
|
||||
mod command;
|
||||
mod dispatch;
|
||||
mod parse;
|
||||
mod parser_error;
|
||||
mod quit;
|
||||
mod set;
|
||||
|
||||
pub use command::Command;
|
||||
pub use parse::Parse;
|
||||
pub use parser_error::ParserError;
|
||||
pub use quit::*;
|
||||
pub use set::*;
|
||||
|
Loading…
Reference in new issue