use mio::Token; use crate::command::Command; use crate::database::Db; use crate::queue::SendQueue; use crate::{try_option_send_error, try_send_error}; impl Command { /// Save the player information to disk. pub fn dispatch_save(_: &Command, _: String, token: Token, db: &mut Db) -> SendQueue { let mut send_queue = SendQueue::new(); let player = try_option_send_error!(token, db.get_connected_player(token)); let _ = try_send_error!(token, db.save_player(&player)); let _ = try_send_error!(token, db.save_connected_player(token, &player)); send_queue.push(token, "Ok", true, None); send_queue } }