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//! State information for a connected `Client`.
/// Play state for a conected `Client`.
#[derive(Clone, Debug, PartialEq)]
pub enum State {
/// Logging in
Login(Login),
/// Performing an action
Action,
/// Quitting the game
Quit,
}
/// Login state
#[derive(Clone, Debug, PartialEq)]
pub enum Login {
/// Username
Username,
/// Unknown user
CreateUser(String),
/// New user password
CreatePassword(String),
/// New user password again
CreatePassword2((String, String)),
/// Password for existing user
Password(String),
}