parent
32c2f1fcef
commit
e688da14ae
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//! Room environment
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use serde_derive::Deserialize;
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/// Type of environment for the room
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#[derive(Debug, Deserialize)]
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pub enum Environment {
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/// Inside a building
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Inside,
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/// Out in the wild
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Wilderness,
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/// On a road
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Road,
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/// Horse load
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Horse,
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/// In a swamp
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Swamp,
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/// In the water
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Water,
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/// A drinking source
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Drink,
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/// Weapon shop
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Weaponsmith,
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/// Armor shop
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Armorer,
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/// Master blacksmith
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Blacksmith,
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/// Bank
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Bank,
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/// Stables
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Stables,
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/// Place to rent
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Rent,
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/// Grocer
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Grocer,
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/// Warrior practice
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Warrior,
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/// Rogue practice
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Rogue,
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/// Hunter practice
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Hunter,
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/// Possible PK objective
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Pk,
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/// Other
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Other,
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}
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impl From<i64> for Environment {
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fn from(num: i64) -> Self {
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match num {
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20 => Self::Inside,
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21 => Self::Wilderness,
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22 => Self::Road,
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23 => Self::Horse,
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24 => Self::Swamp,
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25 => Self::Water,
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26 => Self::Drink,
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27 => Self::Weaponsmith,
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28 => Self::Armorer,
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29 => Self::Blacksmith,
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30 => Self::Bank,
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31 => Self::Stables,
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32 => Self::Rent,
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33 => Self::Grocer,
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34 => Self::Warrior,
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35 => Self::Rogue,
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36 => Self::Hunter,
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37 => Self::Pk,
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_ => Self::Other,
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}
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}
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}
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impl Environment {
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/// Some room environments have a symbol to put in the room on the map
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pub fn symbol(&self) -> String {
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match self {
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Self::Horse => "<bba>H",
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Self::Drink => "<abf>D",
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Self::Weaponsmith => "<eac>W",
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Self::Armorer => "<eac>A",
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Self::Blacksmith => "<cbf>B",
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Self::Bank => "<afa>$",
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Self::Stables => "<bba>S",
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Self::Rent => "<efd>R",
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Self::Grocer => "<eac>G",
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Self::Warrior => "<fdc>W",
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Self::Rogue => "<fdc>R",
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Self::Hunter => "<fdc>H",
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Self::Pk => "<ffd>P",
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_ => "",
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}
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.to_string()
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}
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/// Color of the room
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pub fn color(&self) -> String {
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match self {
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Self::Inside => "<g12>",
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Self::Wilderness => "<bca>",
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Self::Road => "<cba>",
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Self::Swamp => "<adb>",
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Self::Water => "<abf>",
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_ => "",
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}
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.to_string()
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}
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}
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@ -1,207 +1,129 @@
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use std::collections::{BTreeMap, HashMap};
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mod environment;
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mod mudlet;
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mod tintin;
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use std::collections::BTreeMap;
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use std::error::Error;
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use std::io;
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use std::io::Read;
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use serde_derive::Deserialize;
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use serde_json::Value;
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#[derive(Debug, Deserialize)]
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struct MudletMap {
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/// area id
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id: i64,
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/// area name
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name: String,
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/// rooms
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rooms: Vec<MudletRoom>,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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#[derive(Debug, Deserialize)]
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struct MudletRoom {
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/// exits
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exits: Vec<MudletExit>,
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/// room number
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id: i64,
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/// room name
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name: String,
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/// user data
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userData: MudletUserData,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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#[derive(Debug, Deserialize)]
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struct MudletExit {
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/// connected room
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exitId: i64,
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/// direction
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name: String,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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#[derive(Debug, Deserialize)]
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struct MudletUserData {
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/// room description
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description: String,
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/// zone name
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zone: String,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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#[derive(Debug)]
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struct TinTinRoom {
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/// room number
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vnum: i64,
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/// flags
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flags: i64,
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/// color
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color: String,
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/// room name
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name: String,
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/// room symbol
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symbol: char,
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/// room description
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desc: String,
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/// area that room is in
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area: String,
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/// notes
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note: String,
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/// type of terrain
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terrain: String,
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/// extra data
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data: String,
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/// movement cost
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weight: f64,
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/// room id
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id: String,
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/// exits
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exits: Vec<TinTinExit>,
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}
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#[derive(Debug)]
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struct TinTinExit {
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/// vnum
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vnum: i64,
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/// exit name
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name: String,
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/// command to use the exit
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cmd: String,
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/// exit direction
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dir: i8,
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/// exit flags
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flags: i64,
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/// extra data
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data: String,
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/// movement cost?
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weight: f64,
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/// exit color
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color: String,
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/// decay?
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decay: f64,
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}
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use environment::Environment;
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fn main() -> Result<(), Box<dyn Error>> {
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let mut buffer = String::new();
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let mut stdin = io::stdin();
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stdin.read_to_string(&mut buffer)?;
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let mudlet_map: MudletMap = serde_json::from_str(&buffer)?;
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let mut tintin_rooms: BTreeMap<i64, TinTinRoom> = BTreeMap::new();
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for mudlet_room in mudlet_map.rooms {
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let mut tintin_exits: Vec<TinTinExit> = Vec::new();
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for mudlet_exit in mudlet_room.exits {
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let (dir_num, dir_short) = match mudlet_exit.name.as_str() {
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"north" => (1, 'n'),
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"east" => (2, 'e'),
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"south" => (4, 's'),
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"west" => (8, 'w'),
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"up" => (16, 'u'),
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"down" => (32, 'd'),
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_ => panic!("Unknown exit: {}", mudlet_exit.name),
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};
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let tintin_exit = TinTinExit {
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vnum: mudlet_exit.exitId,
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name: dir_short.into(),
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cmd: dir_short.into(),
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dir: dir_num,
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flags: 0,
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data: String::new(),
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weight: 1.0,
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color: String::new(),
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decay: 0.0,
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};
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tintin_exits.push(tintin_exit);
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}
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let tintin_room = TinTinRoom {
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vnum: mudlet_room.id,
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flags: 0,
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color: String::new(),
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name: mudlet_room.name,
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symbol: ' ',
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desc: mudlet_room.userData.description.replace("\n", " ").replace (" ", " "),
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area: mudlet_room.userData.zone,
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note: String::new(),
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terrain: String::new(),
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data: String::new(),
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weight: 1.0,
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id: String::new(),
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exits: tintin_exits,
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};
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tintin_rooms.insert(tintin_room.vnum, tintin_room);
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}
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for (vnum, room) in tintin_rooms {
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println!("R {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}", vnum, room.flags, room.color, room.name, room.symbol, room.desc, room.area, room.note, room.terrain, room.data, room.weight, room.id);
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for exit in room.exits {
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println!("E {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}", exit.vnum, exit.name, exit.cmd, exit.dir, exit.flags, exit.data, exit.weight, exit.color, exit.decay);
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}
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println!();
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}
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Ok(())
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let mut buffer = String::new();
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let mut stdin = io::stdin();
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stdin.read_to_string(&mut buffer)?;
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let mudlet_map: Value = serde_json::from_str(&buffer)?;
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let areas = match mudlet_map.get("areas") {
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Some(areas) => match areas.as_array() {
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Some(areas) => areas,
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None => panic!("Areas not an array"),
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},
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None => panic!("No areas found"),
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};
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for area in areas {
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let id: i64 = match area.get("id") {
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Some(id) => match id.as_i64() {
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Some(id) => id,
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None => continue,
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},
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None => continue,
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};
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if id < 0 {
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continue;
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}
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let mudlet_area: mudlet::Area = serde_json::from_value(area.to_owned())?;
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// hold the tintin version of the rooms
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let mut tintin_rooms: BTreeMap<i64, tintin::Room> = BTreeMap::new();
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for mudlet_room in mudlet_area.rooms {
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// hold the tintin version of room exits
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let mut tintin_exits: Vec<tintin::Exit> = Vec::new();
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for mudlet_exit in mudlet_room.exits {
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// map the exit direction
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let (dir_num, dir_short) = match mudlet_exit.name.as_str() {
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"north" => (1, 'n'),
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"east" => (2, 'e'),
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"south" => (4, 's'),
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"west" => (8, 'w'),
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"up" => (16, 'u'),
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"down" => (32, 'd'),
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_ => panic!("Unknown exit: {}", mudlet_exit.name),
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};
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// create a tintin exit from the mudlet exit
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let tintin_exit = tintin::Exit {
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vnum: mudlet_exit.exitId,
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name: dir_short.into(),
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cmd: dir_short.into(),
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dir: dir_num,
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flags: 0,
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data: String::new(),
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weight: 1.0,
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color: String::new(),
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decay: 0.0,
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};
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// add tintin exit to list of tintin exits for the room
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tintin_exits.push(tintin_exit);
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}
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let userdata = match mudlet_room.userData {
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Some(userdata) => userdata,
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None => continue,
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};
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let environment = Environment::from(mudlet_room.environment);
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let tintin_room = tintin::Room {
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vnum: mudlet_room.id,
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flags: 0,
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color: environment.color(),
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name: mudlet_room.name,
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symbol: environment.symbol(),
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desc: userdata.description.replace("\n", " ").replace(" ", " "),
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area: userdata.zone,
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note: String::new(),
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terrain: String::new(),
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data: String::new(),
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weight: 1.0,
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id: String::new(),
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exits: tintin_exits,
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};
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tintin_rooms.insert(tintin_room.vnum, tintin_room);
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}
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for (vnum, room) in tintin_rooms {
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println!("R {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}", vnum, room.flags, room.color, room.name, room.symbol, room.desc, room.area, room.note, room.terrain, room.data, room.weight, room.id);
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for exit in room.exits {
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println!(
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"E {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}} {{{}}}",
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exit.vnum,
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exit.name,
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exit.cmd,
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exit.dir,
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exit.flags,
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exit.data,
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exit.weight,
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exit.color,
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exit.decay
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);
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}
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println!();
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}
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}
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Ok(())
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}
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@ -0,0 +1,21 @@
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use std::collections::HashMap;
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use serde_derive::Deserialize;
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use serde_json::Value;
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use crate::mudlet;
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#[derive(Debug, Deserialize)]
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pub struct Area {
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/// area id
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//id: i64,
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/// area name
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//name: String,
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/// rooms
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pub rooms: Vec<mudlet::Room>,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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@ -0,0 +1,16 @@
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use std::collections::HashMap;
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use serde_derive::Deserialize;
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use serde_json::Value;
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#[derive(Debug, Deserialize)]
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pub struct Exit {
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/// connected room
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pub exitId: i64,
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/// direction
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pub name: String,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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@ -0,0 +1,9 @@
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mod area;
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mod exit;
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mod room;
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mod userdata;
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pub use area::Area;
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pub use exit::Exit;
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pub use room::Room;
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pub use userdata::UserData;
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@ -0,0 +1,22 @@
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use serde_derive::Deserialize;
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use crate::mudlet;
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#[derive(Debug, Deserialize)]
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pub struct Room {
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/// environment
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pub environment: i64,
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/// exits
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pub exits: Vec<mudlet::Exit>,
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/// room number
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pub id: i64,
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/// room name
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#[serde(default)]
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pub name: String,
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/// user data
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pub userData: Option<mudlet::UserData>,
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}
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@ -0,0 +1,17 @@
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use std::collections::HashMap;
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use serde_derive::Deserialize;
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use serde_json::Value;
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#[derive(Debug, Deserialize)]
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pub struct UserData {
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/// room description
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pub description: String,
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/// zone name
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#[serde(default)]
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pub zone: String,
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#[serde(flatten)]
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_extra: HashMap<String, Value>,
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}
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@ -0,0 +1,29 @@
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#[derive(Debug)]
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pub struct Exit {
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/// vnum
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pub vnum: i64,
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/// exit name
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pub name: String,
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/// command to use the exit
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pub cmd: String,
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/// exit direction
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pub dir: i8,
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/// exit flags
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pub flags: i64,
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/// extra data
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pub data: String,
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/// movement cost?
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pub weight: f64,
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/// exit color
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pub color: String,
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/// decay?
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pub decay: f64,
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}
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@ -0,0 +1,5 @@
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mod exit;
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mod room;
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pub use exit::Exit;
|
||||
pub use room::Room;
|
@ -0,0 +1,43 @@
|
||||
use crate::tintin;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Room {
|
||||
/// room number
|
||||
pub vnum: i64,
|
||||
|
||||
/// flags
|
||||
pub flags: i64,
|
||||
|
||||
/// color
|
||||
pub color: String,
|
||||
|
||||
/// room name
|
||||
pub name: String,
|
||||
|
||||
/// room symbol
|
||||
pub symbol: String,
|
||||
|
||||
/// room description
|
||||
pub desc: String,
|
||||
|
||||
/// area that room is in
|
||||
pub area: String,
|
||||
|
||||
/// notes
|
||||
pub note: String,
|
||||
|
||||
/// type of terrain
|
||||
pub terrain: String,
|
||||
|
||||
/// extra data
|
||||
pub data: String,
|
||||
|
||||
/// movement cost
|
||||
pub weight: f64,
|
||||
|
||||
/// room id
|
||||
pub id: String,
|
||||
|
||||
/// exits
|
||||
pub exits: Vec<tintin::Exit>,
|
||||
}
|
Loading…
Reference in new issue