handle errors with passwords

master
rasul 4 years ago
parent 961b01ffd6
commit 73fbc8750d

@ -15,7 +15,7 @@ impl CommandSetPlayer {
return (token, "Password can't be empty").into();
}
let password = Password::new(args);
let password = try_send_error!(token, Password::new(args));
let _ = try_send_error!(token, db.save_password(player.id, &password));
SendQueue::ok(token)

@ -83,15 +83,27 @@ impl Game {
} else {
match self.check_player_password(message) {
PlayerCheck::Ok(pass) => {
send_queue.push(
token,
"\nNew password again: ",
false,
Some(State::Login(Login::CreatePassword2((
username.to_owned(),
Password::new(pass),
)))),
);
match Password::new(pass) {
Ok(password) => send_queue.push(
token,
"\nNew password again: ",
false,
Some(State::Login(Login::CreatePassword2((
username.to_owned(),
password,
)))),
),
Err(e) => {
log_error!("Hash error checking password :: {}", e);
send_queue.push(token, "\nError\n", false, None);
send_queue.push(
token,
"\n\nUsername: ",
false,
Some(State::Login(Login::Username)),
);
},
};
}
PlayerCheck::Err(err) => {
send_queue.push(token, "\nInvalid password:\n", false, None);
@ -105,48 +117,55 @@ impl Game {
}
Login::CreatePassword2((username, pass)) => {
if !pass.check(message) {
send_queue.push(token, "\n\nPasswords don't match", false, None);
send_queue.push(
token,
"\n\nUsername: ",
false,
Some(State::Login(Login::Username)),
);
} else {
if let Ok(id) = self.db.new_player_id() {
let player = Player {
id,
name: username.clone(),
created: Utc::now(),
location: self.config.player.starting_location.clone(),
};
match pass.check(message) {
Ok(true) => {
if let Ok(id) = self.db.new_player_id() {
let player = Player {
id,
name: username.clone(),
created: Utc::now(),
location: self.config.player.starting_location.clone(),
};
if self.db.single_save_player(token, &player).is_ok()
&& self.db.save_password(player.id, pass).is_ok()
{
send_queue.push(
token,
format!("Welcome, {}\n", username),
false,
Some(State::Action),
);
send_queue.push(token, "", true, None);
if self.db.single_save_player(token, &player).is_ok()
&& self.db.save_password(player.id, pass).is_ok()
{
send_queue.push(
token,
format!("Welcome, {}\n", username),
false,
Some(State::Action),
);
send_queue.push(token, "", true, None);
send_queue.append(&mut Command::dispatch_look(
&Command::default(),
String::new(),
token,
&mut self.db,
));
send_queue.append(&mut Command::dispatch_look(
&Command::default(),
String::new(),
token,
&mut self.db,
));
} else {
send_queue.push(token, "Error", true, None);
}
} else {
send_queue.push(token, "Error", true, None);
}
} else {
send_queue.push(token, "Error", true, None);
},
Ok(false) => {
send_queue.push(token, "\n\nPasswords don't match", false, None);
send_queue.push(
token,
"\n\nUsername: ",
false,
Some(State::Login(Login::Username)),
);
}
Err(e) => {
log_error!("Error creating password :: {}", e);
send_queue.push(token, "\nError\n\n", false, None);
}
}
}
},
Login::Password(username) => {
if message.is_empty() {
@ -160,23 +179,34 @@ impl Game {
match self.db.find_player_by_name(username) {
Ok(Some(player)) => match self.db.get_password(player.id) {
Ok(Some(password)) => {
if password.check(message) {
if self.db.save_connected_player(token, &player).is_ok() {
send_queue.push(
token,
format!("Welcome back, {}\n\n", username),
false,
Some(State::Action),
);
match password.check(message) {
Ok(true) => {
if self.db.save_connected_player(token, &player).is_ok() {
send_queue.push(
token,
format!("Welcome back, {}\n\n", username),
false,
Some(State::Action),
);
send_queue.append(&mut Command::dispatch_look(
&Command::default(),
String::new(),
token,
&mut self.db,
));
} else {
send_queue.push(token, "Unable to login\n", false, None);
send_queue.append(&mut Command::dispatch_look(
&Command::default(),
String::new(),
token,
&mut self.db,
));
} else {
send_queue.push(token, "Unable to login\n", false, None);
send_queue.push(
token,
"\n\nUsername: ",
false,
Some(State::Login(Login::Username)),
);
}
}
Ok(false) => {
send_queue.push(token, "Incorrect password\n", false, None);
send_queue.push(
token,
"\n\nUsername: ",
@ -184,14 +214,10 @@ impl Game {
Some(State::Login(Login::Username)),
);
}
} else {
send_queue.push(token, "Incorrect password\n", false, None);
send_queue.push(
token,
"\n\nUsername: ",
false,
Some(State::Login(Login::Username)),
);
Err(e) => {
log_error!("Error creating password :: {}", e);
send_queue.push(token, "\nError\n\n", false, None);
}
}
}
Ok(None) => {

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