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@ -1,35 +1,25 @@
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use lazy_static::lazy_static;
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use crate::game::Game;
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use crate::game::Game;
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lazy_static! {
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static ref NAME_CHARS: Vec<char> =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz".chars().collect();
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static ref PASS_CHARS: Vec<char> =
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"ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz1234567890 `~@#$%^&*()_+-=[]{};':\",./<>?"
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.chars().collect();
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}
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pub enum PlayerCheck {
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pub enum PlayerCheck {
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Ok(String),
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Ok(String),
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Err(Vec<String>),
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Err(Vec<String>),
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}
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}
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impl Game {
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impl Game {
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pub fn check_player_name<S: Into<String>>(name: S) -> PlayerCheck {
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pub fn check_player_name<S: Into<String>>(&self, name: S) -> PlayerCheck {
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let name = name.into();
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let name = name.into();
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let name = name.trim();
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let name = name.trim();
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let mut err_vec = Vec::<String>::new();
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let mut err_vec = Vec::<String>::new();
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if name.len() < 2 {
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if name.len() < self.config.player.name_min {
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err_vec.push("2 character minimum".into());
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err_vec.push(format!("{} character minimum", self.config.player.name_min));
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} else if name.len() > 20 {
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} else if name.len() > self.config.player.name_max {
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err_vec.push("20 character maximum.".into());
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err_vec.push(format!("{} character maximum", self.config.player.name_max));
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}
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}
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for c in name.chars() {
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for c in name.chars() {
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if !NAME_CHARS.contains(&c) {
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if !self.config.player.name_chars.contains(&c.to_string()) {
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err_vec.push("English alphabetic characters only.".into());
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err_vec.push(format!("Allowed characters are: {}", self.config.player.name_chars));
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break;
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break;
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}
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}
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}
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}
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@ -41,19 +31,19 @@ impl Game {
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}
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}
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}
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}
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pub fn check_player_password<S: Into<String>>(password: S) -> PlayerCheck {
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pub fn check_player_password<S: Into<String>>(&self, password: S) -> PlayerCheck {
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let password = password.into();
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let password = password.into();
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let mut err_vec = Vec::<String>::new();
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let mut err_vec = Vec::<String>::new();
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if password.len() < 8 {
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if password.len() < self.config.player.pass_min {
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err_vec.push("8 character minimum.".into());
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err_vec.push(format!("{} character minimum", self.config.player.pass_min));
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} else if password.len() > 128 {
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} else if password.len() > self.config.player.pass_max {
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err_vec.push("128 character maximum.".into());
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err_vec.push(format!("{} character maximum", self.config.player.pass_max));
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}
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}
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for c in password.chars() {
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for c in password.chars() {
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if !PASS_CHARS.contains(&c) {
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if !self.config.player.pass_chars.contains(&c.to_string()) {
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err_vec.push("English alphanumeric characters or symbols only.".into());
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err_vec.push(format!("Allowed characters are: {}", self.config.player.pass_chars));
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break;
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break;
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}
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}
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}
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}
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