pub isn't needed for these vars

master
rasul 5 years ago
parent 6e8e99e329
commit 81c1c2920c

@ -5,12 +5,12 @@ use crate::config::Player;
// this global stuff is so that we can load up the config and check stuff without // this global stuff is so that we can load up the config and check stuff without
// being part of the Game struct // being part of the Game struct
thread_local! { thread_local! {
pub static NAME_MIN: RefCell<usize> = RefCell::new(0); static NAME_MIN: RefCell<usize> = RefCell::new(0);
pub static NAME_MAX: RefCell<usize> = RefCell::new(0); static NAME_MAX: RefCell<usize> = RefCell::new(0);
pub static NAME_CHARS: RefCell<&'static str> = RefCell::new(""); static NAME_CHARS: RefCell<&'static str> = RefCell::new("");
pub static PASS_MIN: RefCell<usize> = RefCell::new(0); static PASS_MIN: RefCell<usize> = RefCell::new(0);
pub static PASS_MAX: RefCell<usize> = RefCell::new(0); static PASS_MAX: RefCell<usize> = RefCell::new(0);
pub static PASS_CHARS: RefCell<&'static str> = RefCell::new(""); static PASS_CHARS: RefCell<&'static str> = RefCell::new("");
} }
/// Return value for check functions /// Return value for check functions

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