Map of WoTMUD for TinTin++
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rascul 695629c4b1
fix so map will follow while char is being led
2 years ago use new screenshot in repo 2 years ago map header 2 years ago updated map with lated from the json map, with new run of converter which erroneously removed double spaces 2 years ago
map.tin fix so map will follow while char is being led 2 years ago
shot.png screenshot 2 years ago set mouse support 2 years ago


This repository containes a WoTMUD map for the TinTin++ mud client. The original map is by Adael for Mudlet, from It is converted to TinTin++ format by using mapconv.

tintin++ with map

Currently, the map and accompanying script is not yet complete and not yet suitable for regular usage. I recommend using it only for testing.

To use it, you'll need to download the map along with the associated script. The script provides the necessary actions for the map to follow you around on the mud. Be sure to review the script. It may use aliases that you already use so those should be reviewed. Put both the script and the map in the directory you start TinTin++ from, then perform the following:

  1. Start in Caemlyn Central Square. To start somewhere else you'll need to know the room number, which you can find with #map info when you're in the room with the map.

  2. Load the map:

#map read
  1. Tell the map to go to Caemlyn Central Square (or another room if you have the number):
#map goto 97
  1. Load the script:
#read map.tin
  1. To display the map, you have two options:
  • Split the window and display the map at the top:

    #split 16 1
    #map flag vtmap
  • Display the map in another window:

    1. Setup the client:

      maprows 20
      maprows 60
      mapout /tmp/map.out
    2. Display the map, open up a new terminal emulator and follow the file with tail -f. You might use xterm:

      xterm -geometry 60x20 -rv +sb
      tail -f /tmp/map.out 2>/dev/null
  • Use tmux script ( to load up a tmux session like mine. It may take some customizing.